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Kerbal space program space stations
Kerbal space program space stations





kerbal space program space stations
  1. #Kerbal space program space stations update
  2. #Kerbal space program space stations mods

#Kerbal space program space stations mods

There would probably be mods that would fix this problem, but I've been playing the vanilla version. That turned out to be not very close, since there isn't a huge variety of structural parts that would allow for similar designs as the real station. The idea was to re-create the Soviet/Russian space station Mir as closely as possible in KSP. I finally finished (or rather, concluded) my Space Station Kir project. Just to make this post more than shameless tooting of my own horn, here are some of my creations. So, we meet again! Since KSP was mentioned in Episode 102, I thought that just might be the needed catalyst to rocket (heh) this game into fame and popularity among the community. By the time I got the station under control and switched to the disconnected craft, it was already over 50 km away (not the debris in the picture). Only the Omnissiah kept the station intact as I was furiously trying to select the docking clamp to disconnect the delivery craft.

kerbal space program space stations

The space station was literally doing cartwheels. Immediately after I had docked it, the physics of the game went absolutely mental. Delivering the Kvant-2 module was almost a disaster, and you will notice it is not neatly aligned with the space station axes. Also docked is one of the delivery craft in case I need it for something. After I've clicked "Add Reply", I will go right back to KSP and try to attach the second part of Kir, the Kvant-1 astrophysics module.Įdit: Current progress: I've added the two Kvant- modules. The maneuver did appear to be successful, though. The core module still has the orbital insertion fuel tanks and engine attached, but that will eventually be removed.Īfter about 10-15 minutes of poking around with the docking holes (the sexual innuendo was anything but subtle) I came to the conclusion that my practice craft docking clamp was incompatible with the ones on the station. Thanks to the maneuver nodes, I managed to rendezvous pretty easily. I then created a small craft to test out and practice docking. I launched the Kir core module into a nearly circular 145 km high orbit. I was very pleased to find the information on the Wikipedia page on MIR, more notably the structure subtopic. After a short amount of pondering, I decided I would try to recreate the now decommissioned Soviet/Russian space station MIR as a Kerbal equivalent. This makes planning rendezvous fortunately quite a bit easier.Īs the release of this version seemed imminent, I decided I needed an actual plan for what I was going to build in orbit. You can also set other objects, be they stellar bodies or other spacecraft, as targets, and the flight path projection will show the closest pass you will make with your target in the future. It is still up to you to execute that planned maneuver, so it's not an autopilot mode in any way. Basically what they do is allow you to plan burns beforehand (duration and direction of thrust) and to see the projected results of that maneuver.

kerbal space program space stations

The thrust is so weak that there's no point in using them in anything but the smallest of crafts.Īnother notable feature are the "maneuver nodes". There's also ion thrusters that use a little bit of propellant, but mainly just electrical energy. This can be done with solar panels or nuclear generators. You can now build unmanned probes, but they require you to include a way to replenish its electrical energy. The new version also adds electrical energy, the way to generate and to store it. The release was less than a day ago, so you can expect to see those crazy things on the internet. This enables people to build insanely large and/or mind boggling structures. Now you can bring space station parts into orbit separately and assemble them in the peaceful and calm void of space.

#Kerbal space program space stations update

An update that brings not only the usual new parts, but also new essential gameplay mechanics and features. I return to you, bearing news of another KSP update, version 0.18.







Kerbal space program space stations